Mark Kolobaev©️
Mark Kolobaev©️
Senior Concept Artist | Environment & Visual World Designer
Tbilisi, Georgia

Summary

I am a Senior Concept Artist with over 10 years of experience in film and game production, specializing in cinematic environments, worldbuilding, and visual development. I create high-impact concept art, storyboards, and keyframes that define the look, mood, and narrative of large-scale projects.

I have worked on major film and game productions, including Ghost in the Shell, Pinocchio, Justice League, and Bungie’s Destiny. From 2021 to 2026, I was part of the Marvel project “1943: Rise of Hydra” at Terraform Studio & Skydance Games, contributing to environments, vehicles, world design, story sequences, and gameplay moments.

My workflow combines artistic vision with strong technical execution using Photoshop, Blender, ZBrush, Gaea, and 3D-Coat. I am highly efficient in rapid ideation, problem-solving, and visual design for complex productions, helping teams define worlds, visuals, and storytelling at an early stage.

Skills

Concept ArtSketchingMood BoardEnvironment DesignMatte PaintingCreature Design

Software proficiency

Photoshop
Photoshop
ZBrush
ZBrush
3DCoat
3DCoat
Keyshot
Keyshot
Cinema 4D
Cinema 4D
World Creator
World Creator
After Effects
After Effects
Lightroom
Lightroom
Blender
Blender
Gaea
Gaea

Productions

    • Video Game
      Marvel 1943: Rise of Hydra
    • Year
      2026
    • Role
      Senior Concept Artist
    • Company
      Terraform studio
    • Video Game
      Destiny 2
    • Year
      2017
    • Role
      Concept artist
    • Company
      Bungie
    • Movie
      Ghost in the Shell
    • Year
      2017
    • Role
      Concept artist
    • Company
      Moving Picture Company: MPC