I am a Senior Concept Artist with over 10 years of experience in film and game production, specializing in cinematic environments, worldbuilding, and visual development. I create high-impact concept art, storyboards, and keyframes that define the look, mood, and narrative of large-scale projects.
I have worked on major film and game productions, including Ghost in the Shell, Pinocchio, Justice League, and Bungie’s Destiny. From 2021 to 2026, I was part of the Marvel project “1943: Rise of Hydra” at Terraform Studio & Skydance Games, contributing to environments, vehicles, world design, story sequences, and gameplay moments.
My workflow combines artistic vision with strong technical execution using Photoshop, Blender, ZBrush, Gaea, and 3D-Coat. I am highly efficient in rapid ideation, problem-solving, and visual design for complex productions, helping teams define worlds, visuals, and storytelling at an early stage.